News of U-Render for C4D started me wondering about making a possible move from my current OpenGL 4.2 to OpenGL 4.5. This led me to finally wrangle with upgrading my GPU’s native display drivers. I succeeded.
My obvious initial choice was to upgrade via the Windows Device Manager, but as usual it “knows nurthing…” about new driver updates. Better safe than sued.
But I found that AMD itself provides a handy auto-detection and drivers-download utility. This offered me a clean uninstall and an updated driver. A grindingly slow uninstall, download and update eventually took me from 2013 drivers, to much newer drivers from summer 2019.
Which all means that my GPU now runs OpenGL 4.5 (292 ext). Great.
I then tested the OpenGL Preview anti-aliasing and rendering in Poser 11.2, and it still runs fine under the updated version of OpenGL. As a side-effect I can now launch Blender 2.8, which I couldn’t before.
Apple Mac users are apparently forever stuck with OpenGL 4.1, since Apple is no longer supporting or updating it, and will abandon it altogether when they launch their new OS in Autumn/Fall 2020.