Scene Toy Pro is the latest December 2016 version, updated and expanded for Poser 11. It’s a vital Poser plugin but the installation instructions are very basic, just one rather vague line in a readme. Here’s what buyers will actually want to know, to get it running…
Extract and copy to C:\Program Files\Smith Micro\Poser 11\Runtime\ and not to your usual runtime.
i) You copy-paste-merge the extracted .ZIP file’s ..\runtime\ folder into C:\Program Files\Smith Micro\Poser 11\Runtime\ folder (i.e. not into your normal runtime).
In other words, you stop at C:\Program Files\Smith Micro\Poser 11\ and then paste-merge, so that the pasted ..\runtime\ merges with the existing ..\runtime\ Note that this is a method that probably only works on Windows.
ii) You then copy-paste the .zip file’s ..\Runtime\Python\poserScripts\ScriptsMenu\Netherworks\Scene Tools\Scene Toy Pro\+Scene Toy Pro.py script file into C:\Program Files\Smith Micro\Poser 11\Runtime\Python\poserScripts\ScriptsMenu\
Be sure to get right down to that final ..\ScriptsMenu\ folder and not just stop at the ..\poserScripts\ folder and think you’re there.
When triggered, this launcher script +Scene Toy Pro.py will look in the Poser OS runtime path to find and launch the main Scene Toy Pro.py. This is why in step i) you had to paste into the C:\Program Files\ runtime, rather than your usual F:\My-Mega-900Gb-Runtime\Content\Runtime (or whatever you use as your core runtime location).
You’d then start the plugin via the top menu in Poser, looking for +Scene Toy Pro on the menu that drops down from “Scripts”. If you followed step i) correctly then you can also load it via the Netherworks folder in the same drop-down. But having such a much-used item available high in the main menu will save having to remember that “Netherworks = Scene Toy” and then flick through four nested folders to get to +Scene Toy Pro.
Carrara 8 is DAZ Studio's official 'big sister' software.
Carrara loads all DAZ and Poser characters and scenes,
and supports LuxRender for top-quality realistic rendering.