The Blender 2021 Roadmap is out. What’s important for those interested in real-time? And what might (at a guess) eventually be ported over to Poser 12?
* The next-generation OpenGL initiative ‘Vulkan’ is to be integrated into Blender’s real-time Eevee viewport, said to currently run as OpenGL + PBR materials. It’s difficult to discover what specific on-screen whizz-bangs Vulkan might enable, but under-the-hood it should offer “direct control over the GPU and less CPU usage”, compared to standard OpenGL.
* Nishita Sky, ported as a native feature to the real-time Eevee viewport. This is said to be a … “system that allows you to procedurally adjust the sky and atmosphere” with fine controls. At present you do this with plugins.
* For the main render-engine Cycles, a focus on… “improving performance, especially in scenes brimming with meshes, hair and volume objects”. Sounds like a nice speed-boost, and I’d assume it could then be ported to Poser 12 in 2022? In Poser, Blender’s Cycles is tweaked a bit and branded as SuperFly.
* And a Content Library… “The long-awaited Asset Browser is a new editor window in Blender, allowing you to create and save asset libraries.” With preview thumbnails.