I exported a 196Mb test .OBJ export terrain from the new Gaea 1.0 landscape sculpting software. Possibly if I had started adding more effect layers to the terrain, the file-size of the .OBJ would have been larger. But, as it is, I thought it would be useful for readers to see what a corner from one of Gaea starter preset terrains looks like when exported as a mesh and rendered in Vue 2016. No smoothing or other fix was applied to the mesh.
I simply applied a basic ‘Grey Rock Photolayers’ for relatively speedy rendering (speedy by Vue standards), a vanilla Vue ‘Afternoon’ Atmosphere, and a bit of sea for decoration. The camera is looking across a small section at the corner of a 1k terrain. Gaea 1.0’s free version is limited to 1k terrains. But with a suitable material on it the terrain looks adequate for hobbyists making widescreen pictures of vast and distant terrain.
As you can see, you don’t want your camera too close to ‘bare rock from Gaea’ unless you’re going to: i) noodle on it with with some Photoshop postwork; ii) hide it in shadows or with foreground objects (swooping spaceship, balcony etc); or iii) cover it up with a Vue ecosystem.
Bryce 7 didn’t do so well. Ten minutes to import the mesh, and then unable to make it look even half-decent.
Carrara 8 is DAZ Studio's official 'big sister' software.
Carrara loads all DAZ and Poser characters and scenes,
and supports LuxRender for top-quality realistic rendering.