Hi! This is a blog about creatively using popular 3D tools such as Poser and DAZ Studio. The blog is mostly intended as for regular news about these and other popular 3D graphics and animation software packages…
* DAZ 3D Studio (both the old 184.108.40.206 Advanced and the new DAZ Studio 4.x).
* Poser-friendly software, such as Vue 2016 and Cinema 4D.
I also occasionally cover…
* the vast range of affordable 3D content available for such software.
* 3D artists, comics makers, animators, and content-creators.
You may also find occasional coverage of…
* wider artistic and industry developments in animation and 2D/3D.
* the production tools needed for making digital comics and graphic novels.
You may also enjoy my long-standing blog about other real-time animation software such as iClone, at the MyClone blog, though this is now defunct in terms of regular posting.
I’ve been using Poser since the early days. Some years ago now I started using DAZ Studio 3, in combination with the real-time iClone. With the release of Poser Pro 2012, I became more of a Poser fan than before, although I still mainly tended to use the free DAZ Studio 4.7. I rather went off iClone when they did away with the familiar old interface, and struggled with DAZ Studio’s sluggish iRay rendering. Which meant I was ready for the new vastly improved Poser 11. I quickly became a big fan of Poser again, and I soon had a more powerful PC to run it and a copy of Vue to connect it to. I also especially like Poser 11’s unique real-time Comic Book mode. At late 2017 I’m also increasingly liking the new DAZ Studio 4.10 for casual work, because its iRay rendering has finally become usable for me — thanks to the wonderful new Scene Optimizer plug-in.