Hi! This is a blog about creatively using and testing popular 3D tools such as Poser and DAZ Studio. The blog is mostly intended as for regular news about these and other popular 3D graphics and animation software packages…
* DAZ 3D Studio (both the old 188.8.131.52 Advanced and the newer DAZ Studio 4.x).
* Poser, mostly Poser Pro 11.
* Poser-friendly software, such as Vue 2016, Cinema 4D, MotionArtist and others.
I also regularly survey…
* the best of the affordable royalty-free content made for Poser/DAZ, and to a lesser extent for Vue.
* developments in 3D for comics production.
I also occasionally cover…
* 3D artists, digital comics makers, animators, and innovative content-creators.
You may also find occasional coverage of…
* wider artistic and industry developments in animation and 2D/3D and graphics in general, especially if relevant to NPR rendering.
* the other production tools needed for making digital comics and graphic novels.
You may also enjoy my long-standing blog about other real-time animation software such as iClone, at the MyClone blog, though this is now defunct in terms of regular posting.
My software progress:
I’ve been using Poser since the early days of Poser 3.0. Some years back I started using DAZ Studio 3 far more, in combination with the real-time iClone. With the release of Poser Pro 2012, I became more of a Poser fan than before. Although I still mainly tended to use the free DAZ Studio 4.7 and iClone.
I went off iClone when they did away with the familiar old interface, and yet without a powerful graphics-card I struggled with DAZ Studio’s new and sluggish iRay rendering. Which meant I was ready for the new vastly improved Poser 11. I did an in-depth review of Poser 11 and quickly became a big fan of Poser again. I soon had a more powerful PC to run it, and a full copy of Vue to connect it to. I also especially liked Poser 11’s unique new real-time Comic Book Preview mode, and could see how this could connect in interesting ways with the Sketch Designer.
By late 2017 I was also increasingly liking the new DAZ Studio 4.10 for casual work, because its iRay rendering had finally become usable for me — thanks to the wonderful new Scene Optimizer plug-in. It still wasn’t ideal, especially re: lack of good lighting controls in DAZ, but it was fast enough to use.
By late 2018 I was intensively experimenting with Poser 11 for comics production, documenting and niggling down into the work-flows in terms of… i) how to automate the process as much as possible, and ii) how to arrive at convincing ‘artistic 2D from 3D’ comics and sketch looks. Looks that would not cause snorts of derisive laughter among regular graphic-novel readers or buyers of children’s picture-books. I’ve so far had good success with that, and have arrived at about six different styles that I think would pass the ‘sniff test’ among comics buyers and even storybook editors. I’m now slowly finding time to work on refining and automating these as much as possible, and am also developing a set of speedy Sketch Designer presets.
In 2020 I picked up Clip Studio and MotionArtist very cheap, for possible future comics use, but they’ll take some learning. I also got Cartoon Animator 3 Pipeline on a nice $70 deal, which I already knew from previous versions. I moved over from the lumbering old Photoshop CS6 to the nippy $65 Photoline for 98% of everyday graphics editing, with AlphaPlugins Launchbox (runs old 32-bit plugins) and Paint.NET (to run G’MIC and a nice Liquify) providing extra round-trip plugin support to Photoline.